AI Insights · Timothy · October 2021
Top 5 Disney Games Performance on Unified Platform in El Salvador Q3 2021
Analyzing the performance of the top 5 Disney games on a unified platform in El Salvador during Q3 2021, featuring trends in weekly downloads, revenue, and active users.
During Q3 2021, the top 5 Disney games on a unified platform in El Salvador exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here, we break down the key metrics for each game, as reported by Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. showed a steady weekly revenue, peaking at around $1.8K at the end of June and experiencing a gradual decline to approximately $589 by the end of September. Weekly downloads saw a notable increase from 105 in late June to a peak of 242 in the week of August 23. Active users fluctuated slightly, starting at 1.8K and ending the quarter at 1.5K.
MARVEL Strike Force: Squad RPG by Scopely, Inc. experienced a peak in weekly revenue at $308 in mid-July, followed by a gradual decrease to about $158 by the end of September. Weekly downloads showed an initial high of 287 in mid-July, tapering off to 87 by the end of the quarter. Active users started strong at 623 in early July but saw a decline to 396 by the end of September.
MARVEL Future Fight from Netmarble Corporation had a notable spike in weekly revenue, reaching $447 in early August before settling at around $298 by the end of the quarter. Downloads were highest in early September with 610, reflecting a significant increase from the previous weeks. Active users peaked at 2.5K in early September but decreased to 1.4K by the end of the quarter.
Star Wars™: Galaxy of Heroes by Electronic Arts saw a steady increase in weekly revenue, reaching $210 by the end of September. Downloads peaked at 116 in the same period. Active users saw a strong upward trend, starting at 2.7K in late June and peaking at 3.3K in mid-September before a slight drop to 3.2K at the end of the quarter.
Disney Emoji Blitz Game from Jam City, Inc. maintained a consistent weekly revenue, hovering around $100 throughout the quarter. Downloads saw a gradual increase, peaking at 70 in early September. Active users remained relatively stable, starting at 542 in late June and ending at 452 by the end of September.
For more detailed insights and data, visit Sensor Tower.